Gamesource intervista Webzen per S.U.N.
GS: Soul of the Ultimate Nation just launched. Which are the feedbacks from the community? How many players are actually playing your version of the game?
Currently, webzen.com is servicing Soul of the Ultimate Nation worldwide except N.America and the U.K. We have 2 servers each located in Europe and Korea. We have about 30,000 players playing in webzen.com and the numbers are keep growing. S.U.N Players enjoy to play S.U.N because there’s story telling based quests other than just grinding and also the game has high quality of graphic.
GS: What do you think it’s still missing? What will you implement next? Do you think you will need to modify the gameplay?
Currently, players are focused on quests and mission plays right now and we are doing some work to have stronger PvP/ battle zone system. We will have various of PvP events starting in January. We are preparing to update many more quests and missions and plan to update step by step every months.
GS: Your game got lag problems in the first time. What is the situation now?
We did have lag problem at first because the server was located in Asia. However, we added additional server in Europe and European players are happy with it.
GS: Which are the difference between your version and the Korean one?
The difference between Korean version and Global version is that Global version is the amount of quests, game contents, and PvP system. We will continue to make up the game system including PvP and many others so you will be able to see there are many different things when you compare with Korean version. We expect to have more contents than Korean version in the year of 2010.
GS: Do you think you will localize in other languages in the next future?
Currently, we are considering many different languages including German, Italian, Spanish, Portuguese based on our player population. Meaning that people will be able to play with their mother language game clients UI and play in one server.